Craig Andera has posted a favorable review of "Physics for Game Programmers". This is a subject I have always been interested in, especially after wrestling unsatisfactorily with implementations of "toy" physics-based games in the past. This book might be a useful addition to the hypothetical programming course I would like to teach in the future; working title: "No More Sieve of Erasmus!".
Interestingly the source code that accompanies the book is available here (link found on the The Z Buffer).
The book as available in the UK from Amazon: