Craig Andera has posted a
favorable review of "Physics for Game Programmers". This is a subject I have always been interested in, especially after wrestling unsatisfactorily with implementations of "toy" physics-based games in the past. This book might be a useful addition to the hypothetical programming course I would like to teach in the future; working title: "No More
Sieve of Erasmus!".
Interestingly the source code that accompanies the book is available
here (link found on the
The Z Buffer).
The book as available in the UK from
Amazon:
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